
Verity Sovereign
Sovereign Fleet Tax Shelter
497
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Posted - 2013.07.06 16:06:00 -
[1] - Quote
Quote: Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
I haven't spent money on this game in... can't remember the last time, I'm only a 2011 toon. You can train up all those toons on the same account, by alternating the skill queue. Its now a lot easier with dual toon training. If you can make 40 mill a day, you can constantly buy 2 plex per month. Once you've got a toon trained sufficient for your purposes, you only need 20 mill a day. To put that in perspective 4-6 VG sites (3-5 min each), 1 world collide or angel extravaganza+ salvage, 1-2 HQ sites per day.
Quote:So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. most skills are 5%, not 2%. The 2% skills are the T2 skills. The vet that spent all that time training beam spec V will only have a 1.1/1.08 -> 1.8% damage advantage over my T2 beams
As far as hardeners... for some reason it takes longer to get T2 armor hardeners, T2 shield hardeners only need a lvl 4 skill, T2 damage control is lvl 4. Even so, we're talking a 7 day train for armor. For the EANMs, the benefits of the comp skills are like what you say are ok Its really only the guns that are a problem. Faction guns suck, and do need to be buffed. Still, the same thing
The T2 ships aren't much cheaper than faction (often midway between navy and pirate faction - and again, the diminishing returns point is just pushed back to the T2 ship skill, from the T1 ship skill -> though not in every case Logi lvl 5 >>> logi level 4...
but a sleipnir at command ship lvl 4 vs commadn ship lvl 5... not much difference... ditto for the fleet command ships
3 - yea.... they need to kill local in null sec, and not show so much damn info in the map view, so you can really do some roaming without people automatically knowing you are there.
4 - what kind of corps are you trying to join? Naturally, pvp centered corps will try to keep out awoxers... or you can instead join "groups" (such as incursion groups) that don't use the corporation structure (no wardecs to worry about, or corp theft, etc) - bombers bar, TvP, etc depending on what you want to do |